Friday, 28 September 2012

Sense and Sensibility: The card game (Hey at least it's not another board game)

This week, I was once again tasked with making a non-digital game. This time the constraint was that the game had to be somehow based off of a Jane Austen novel. Now, I admit I have never read a Jane Austen novel (nor do I plan to). After staring at the wikipedia pages of several Jane Austen novels, my group and I decided Sense and Sensibility would be the least terrible to make a game out of. Here's what we came up with.


Sense and Sensibility: The Card Game is essentially a dating sim in which players compete to woo a significant other. Players accumulate traits (good and bad) and assets/liabilities to modify their love and money scores respectively. The player's goal is to accumulate enough love or money to woo their suitor. Players can also use action cards to influence the love and money scores of other players and themselves.

Here's a run-down of the rules:


Players: 2 – 5
Setup:
·         Players shuffle the Greed, Love, Trait, Asset/Liabilities and Action cards into their respective piles.
·         The Action cards are split in half and each half is put into the Greed and Love cards.
·         Each player draws 3 trait and 2 Asset/Liabilities cards. They are then placed face-up in front of them.
·         A die is then rolled to see who goes first.
NOTE: Traits and Asset/Liabilities modify how many points you get from either Greed or Love cards – be it an increase or decrease boost. Read the card to see how your points are affected.

Play:
·         Players draw a card from the either the Greed or Love pile and place it face-up in front of them at the beginning of the turn.
·          There are three kinds of possible cards: Love cards, Greed cards and Action cards. Action cards are mixed into both piles.
·         Players collect the points on the card they draw, unless it’s an action card. Action cards are activated immediately on drawing and are played towards another player.
·         Once a player has accumulated enough Love points (15) OR enough Greed points (10), they can go for a chance to woo their suitor.
·         The die is rolled to see if the woo is successful. If a player is going for the Love win, they must roll a 3 or higher.  If the player is going for a Greed win, they need to roll a 5 or higher.
·         If a players woo is unsuccessful, that player loses half the points in the mode they chose to woo with.
·         Play continues until a player successfully woos their suitor and wins their heart.

A few card Examples:




What I would change:

- Obviously, Jane Austen novels are not something I'm interested in or knowledgeable in. If I could base this game around an entirely different premise, I would. However I understand the reason for this constraint on the assignment and that this point may not be the most valid.

- As it is right now, you can win the game with either love or money. If possible I would make a win condition which allows for combinations of both.

- If I could do it again, I would make specific characters as love interests, each with their own preferences and criteria for affection. This would effectively solve the second issue I mentioned (mixed win condition).

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